Object Source Lighting Tests – OSL

I’ve been trying out new methods of creating Object Source Lighting effects (Or OSL). I really dislike the airbrush method I see a lot these days, it just looks too… “airbrushed” if you get me. It doesn’t reflect off areas like it should do.
Normally I prefer using paints or dry pigments such as the green OSL glow I commonly do (tutorial here) and the blue OSL glow on my Necrons.
Recently I’ve created a paint/wash/glaze using Vallejo airbrush thinner(could use glaze medium, or GW’s Lahium Medium) and the Dayglow pigment from Forged Monkey as seen on the scouts I posted the other day.
Today I tried a few different OSL methods, trying different thicknesses of glazes and over different colours. Once I have the method refined I’ll post a tutorial. Basically the green and blue glows were put on over a white base coat whereas the orangey red was done over a yellow basecoat.
All the models are from Dark Vengeance and painted to the Tabletop Quality (they’re not quite finished yet either 😉 )
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